There’s nothing more crushing that waking up in the morning and remembering that you’re suffocating under the weight of ENORMOUS debt…unless…you know…you’re actually being crushed by a 100 ton bulkhead you just lasered…
Alright cutter, let’s get to work…
Hardspace: Shipbreakers should come with another warning at the beginning about triggering anxiety over ACTUAL debt. You start the game with the goal of getting out of debt. I don’t have a ton of hours into but that seems to be your singular focus. Make enough money every week to pay down your debt. You do this by breaking down ships. Every ship comes with a work order of parts you have to salvage and the rest of the ship is just gravy. In the earlier levels it’s pretty straight forward: Salvage this many tons of scrap, put the nacelles and the reactor core in the barge, and so on.
Every ship comes with a work order of parts you have to salvage and the rest of the ship is just gravy. In the earlier levels it’s pretty straight forward: Salvage this many tons of scrap, put the nacelles and the reactor core in the barge, and so on.
You start your shift by picking a ship to break down Starting out, they all seem to have the same kind of layout. I’m hoping that you end up breaking down larger ships with multiple levels.
Your helmet can give you an x-ray view to spot different modules and how dense a material is. As you unlock things on your cutting tool you can cut through thicker material. When you separate a part you use something like a gravity sling to throw it in one of 3 spots, the barge below you, the processor, or the smelter/forge. Processor seems to be like a recycle thing and the smelter basically scraps metal. The barge takes whole modules.
That the gist of it. It’s up to you to figure out the best way to get at the things you need. You can cut through a bulkhead from the inside or get into a corridor to disconnect whole sections of the ship. Your shifts are 10 minutes long and you have to also manage oxygen, fuel, and equipment. At the end of your shift, if you haven’t finished the work order, you can continue the next day.
Here’s a quick play through of a work order to show you how this all comes together.
That was the career mode. The free play is unlimited, there’s no work order and you have infinite tethers. So it’s a good mode to play around and get familiar with how certain components breakdown without penalizing your career stats.
Hardspace is still in early access on Steam. It’s developed by the same folks behind the Homeworld series and I’m excited to see what becomes of it. I’ll admit that the first 3-4 ships I’ve broken down, in career mode, have felt a bit repetitive with the types of things the work orders are asking for. But, I’m hoping that with more experience and unlocks, you get a wider variety of components to salvage and a bunch of different ship types/layouts to break down. But, like I said, it’s still in early access so I’ll wait till the final version and to pass a final judgement but for what it is now…I think it’s worth the 25 bucks. Especially if you were already interested.
Are you playing Hardspace: Shipbreaker? I’d love to know what you think. Drop a comment and let me know!